Full disclosure: I was cautiously optimistic about SWTOR. I was very careful not to buy into the hype, but I thought some of the things they were doing could actually improve the genre (it’s bizarre that this has become so rare). So I pre-ordered early, got into Early Access on the first day, and I’ve… Read More “It’s not you, it’s me”: SWTOR and my waning interest.
First, some context. I’ve been playing EverQuest a bit lately, on the Time Locked Progression server known as Fippy Darkpaw. The notion behind Time Locked Progression is that the server is opened without any of the 17 (yes, seventeen!) expansions unlocked. The idea is that as the content (read: raid bosses) is defeated a certain time period will pass, and… Read More The Evolution of ‘Raiding’ in MMORPGs: from scarcity to entitlement
Hi. Welcome to Not Real Worlds. You’ve stumbled over a blog about those crafty addictive beasts we now know by the awful acronym, MMORPGs. That is, Massively Multiplayer Online Roleplaying Games. But if you’re here you probably already know that. Firstly, my credentials: I’m a wandering MMO fiend and have played a wide range of games in the… Read More Welcome to Not Real Worlds